﻿using UnityEngine;

namespace UFrame.SMB
{
    /// <summary>
    /// 管理状态
    /// </summary>
    public class StateSMB : StateMachineBehaviour
    {
        public override void OnStateUpdate(
            Animator animator,
            AnimatorStateInfo stateInfo,
            int layerIndex)
        {
            
        }

    }
}